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Windbound shark
Windbound shark












windbound shark windbound shark

Speaking of food, hunger is the perfect place to start discussing Windbound‘s problems, almost all of which come down to balance issues.įor starters, the main character gets hungry way too fast. There’s a wide variety of weapons and tools to be unlocked, as well as food recipes to deal with the character’s ever-increasing appetite. My character would find some rocks and grass, make a sling, use it to kill a boar, then turn that boar into a bone spear to ready herself for the larger beasts inhabiting the next island. When this system works, it’s a thing of beauty. This involves cutting grass, chopping down trees and slaying monsters for their oh-so-recyclable bones. Gameplay is built entirely around scavenging resources and transforming them into valuable tools.

windbound shark

Climbing these towers and progressing to subsequent areas is the main goal of the narrative. Each major island contains a tower which holds a key to open the the next stage of the Nautilus’ world. From this point, it’s up to the player to guide her through building a grass canoe and setting out to explore. As she drowns, she finds herself whisked away to a mysterious island. As a flotilla of rafts do battle with enormous Nautili, a woman gets knocked into the water as her ship is smashed. Windbound starts with a terrifying cutscene. As I worked my way through it, though, I found too many issues to make it an easy recommendation. Windbound seems like it would be an ideal title for me - craftable canoes and rafts, randomized islands to explore, and a gorgeous cartoon aesthetic? It had me right away. Give me a canoe, the open ocean, and some kind of a weapon, and I’m happy. I’m a fan of games about exploring archipelagos. WTF Seriously, how is there not a hunger meter separate from Stamina? LOW Dying because I was too weak from hunger to hunt for food. HIGH Perfecting my all-bamboo watercraft.














Windbound shark